# This file defines the animations used in a texture pack for ClassicalSharp and other supporting applications.
# Each line is in the format : <TileX> <TileY> <FrameX> <FrameY> <Frame size> <Frames count> <Tick delay>
# - TileX and TileY are the coordinates of the tile in terrain.png that will be replaced by the animation frames.
#     Essentially, TileX and TileY are the remainder and quotient of an ID in F10 menu divided by 16
#     For instance, obsidian texture(37) has TileX of 5, and TileY of 2
# - FrameX and FrameY are the pixel coordinates of the first animation frame in animations.png.
# - Frame Size is the size in pixels of an animation frame.
# - Frames count is the number of used frames.  The first frame is located at
#     (FrameX, FrameY), the second one at (FrameX + FrameSize, FrameY) and so on.
# - Tick delay is the number of ticks a frame doesn't change. For instance, delay of 0
#     means that the tile would be replaced every tick, while delay of 2 means
#     'replace with frame 1, don't change frame, don't change frame, replace with frame 2'.
# NOTE: If a file called 'uselavaanim' is in the texture pack, ClassicalSharp 0.99.2 onwards uses its built - in dynamic generation for the lava texture animation.
# NOTE : If a file called 'usewateranim' is in the texture pack, ClassicalSharp 0.99.5 onwards uses its built - in dynamic generation for the water texture animation.

# fuck you
6 2 0 0 16 32 0
#left blu tp
0 6 256 64 16 10 0
#front blue tp
0 7 256 48 16 10 0
#left red tp
0 8 416 48 16 10 0
#front red tp
0 9 416 64 16 10 0
#top red tp
0 10 416 32 16 10 0
#blue top tp
0 11 256 32 16 10 0
#wator
14 0 0 80 16 1523 2
#fan2
14 3 96 48 16 8 0
#poop
1 29 512 0 16 4 6
#compuiter
11 1 224 48 16 2 10
#debug
4 23 0 112 16 500 18
#breack
0 31 80 64 16 10 7
# cog
15 2 0 16 16 32 0
#fan1
12 3 0 48 16 6 0